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- CLASH OF SPEARS v1.5: Program Documentation ▄
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ (Sorcerer Productions 1994)
-
- INSTALLATION │
- ═════════════╛
- Installation of Clash of Spears is fairly simple. Simply unzip the
- original file, !COSV15.ZIP, to some sort of disk (either 5.25" or 1.44").
- If all goes well, the following files should unpack:
-
- √ COS_001.EXE Clash Of Spears Data File
- √ INSTALL.EXE Installation Program
- √ COS.DOC Documentation (what you're looking at now!)
-
- Next, simply run the INSTALL program by logging to the drive that you
- unpacked the archive onto (A: or B:). The screen should scroll upwards and
- an installation menu should appear, asking you if you have the hardware
- requirements to play the game (Clash of Spears Requires about 1.3 megabytes
- of your hard drive). Next, a window should pop up asking you where you would
- like to install Clash Of Spears. Type the FULL Path, including the drive
- (i.e. "C:\CLASH" or "D:\GAMES\SHAREWARE\CLASH").
- Now the game will begin to install itself, and you should see lots of
- messages that say "inflating" or "extracting." Installation should take
- about 2 minutes, and a message will appear when it's done telling you to type
- RUNME to play the game.
-
- ***NOTE FOR NETWORK USE: Clash Of Spears will work fine on a net,
- provided that only one person is using it at one given time. The
- registered version will be able to handle a network properly, with
- no limit on the number of people who are using the game.
-
-
- GAME PLAY AND SIMULATION │
- ═════════════════════════╛
-
- Clash of Spears is a battle simulation. It is not a "shoot everything
- that moves" game; rather, you use cunning and military logic to outwit
- your opponent. As such, it is important that you understand the basics
- of game play.
- The game is made up of what are known as "turns." Each turn is a length
- of time (about 1 month). Players alternate turns so as to give the illusion
- of everything happening at the same time.
- In your turn you have total control of your armies. You can move your
- armies, recruit new members, invest in town commodities, change some tax
- rates, etc.. Your turn can last as long as you like.
- The game continues like this, with each player taking turns, until only
- one player is left alive (still has a castle). Obviously, the object of the
- game is to take over the other player's castles, while defending your own at
- all costs.
-
- THE TITLE SCREEN │
- ═════════════════╛
-
- The first thing you will see when you run the game (besides the company
- logo and opening demo) will be the title screen. This is where you can start
- a new game, look at the credits, or change the game options. It's pretty
- straightforward, so I won't spend time talking about it. However, I will
- explain the options, below:
-
- VIEWSCREEN JUMP: If this option is on, then the computer will "jump"
- the map window to your castle at the beginning of your turn.
-
- UNITS STARVE: This controls the food rules throughout the game. If
- this option is on, you must supply your units with food, or they will
- starve and die.
-
- DIFFICULTY LEVEL: All this really controls is the amount of gold
- your country starts with.
- SISSY: 700 gp
- EASY: 500 gp
- MEDIUM:300 gp
- HARD: 100 gp
-
- NATURAL DISASTERS: This button specifies whether or not natural
- disasters can happen in the game (things like flood & famine). By
- leaving this on, the simulation is a lot more realistic.
-
- FAST BATTLES: Believe me, this WAS important in the older version,
- but is pretty useless now. Sorry.
-
- FOOD PRICE FLUX: This option states whether or not the food prices
- remain set throughout the game, or if they change according to
- natural disasters (drought and the like).
-
- TROOP PRICE FLUX: This is the same principle as food price flux. If
- it is on, the price of troops will change depending on your morale
- (and some luck).
-
- STARTING A NEW GAME │
- ════════════════════╛
- Starting a game in Clash of Spears is relatively easy. Just follow
- the on screen instructions and you'll do fine.
- First you must choose a battlefield you would like to play on. In the
- shareware version, there is only one choice, but in the registered version,
- there are 8 different maps you can choose. Use the "NEXT" and "PREVIOUS"
- buttons.
- If for some reason you don't want to start a new game, click on CANCEL
- and you'll be taken back to the title screen.
- Next you'll be asked for the number of players. Again, use the buttons
- to select the appropriate number. Clash Of Spears supports 2, 3, or 4
- players.
- Now each player will take turns choosing a color, a castle, a castle
- name, and an alignment. Clash of Spears can handle players who have the same
- color - it just makes it impossible to tell the empires apart on the main
- map.
-
- THE GAME ITSELF │
- ════════════════╛
- Play control in Clash of Spears is done primarily through the mouse, and
- keyboard input is kept at a minimum (but you CAN use the keyboard to speed up
- play - the red letters of the buttons are the keys you press on the keyboard.)
- A player's turn follows this basic flow:
-
- 1) PROFIT/EXPENSES WINDOW: This window tells you how much
- gold you gained (or lost.. oops!) this turn.
- 2) CLICK WHEN READY window, followed by news updates
- (like natural disasters and bargains on food).
- (if your units have found a monster, they will tell you
- now.)
- 3) TOWN PRODUCTION window, which shows all the towns you
- own and how much gold they're producing for you.
- 4) MAIN UNIT CONTROL - where players move their "units"
- (defined later) around the screen and attack others.
- 5) END TURN WINDOW - accessable by clicking on the title
- icon in the upper right corner of the screen.
-
- Players take turns in this order, with player #1 going first, followed
- by player #2, etc. Play continues until only one player's castle remains
- standing.
-
- Now, some definitions.
- UNIT: A grouping of troops. You recruit units by paying
- them gold through the "Commands" button. Here are the
- different types:
- INFANTRY: The basic foot solider. He is the weakest
- of the bunch, but costs the least and is
- great for scouting around and taking towns.
- CAVALRY: Horse mounted soliders. More powerful in
- combat than the infantry, but costs more &
- is a little slower.
- ARCHERS: Soliders with bows and arrows. More
- powerful than calvalry, and great for
- attacking castles.
- WHEELED: Soliders with carts and wagons. The most
- powerful of all the units, but also the
- most expensive.
- Also, there are monster units, which can be found by having
- another unit scout for them. Be warned though: a scouting
- unit spends ALL its time scouting, and thus you cannot move
- them until you tell them to stop scouting.
-
- FORTIFICATION LEVEL: This number describes how well you
- castle is defended. It is a value from 1 to 10, with 1 being
- fairly weak and 10 being almost invincible. You can upgrade
- your fortification level though the "Commands" button.
-
- X PERCENT DAMAGE: If your castle is damaged, this will
- appear when you click on your castle in the big view. You
- can repair your castle through the "Commands" button.
-
- MOVEMENT POINTS: Each unit can only move a certain distance.
- These points, which are shown in the center of the
- directional compass in the lower-right hand corner of the
- screen, determine just how far that distance is. Each terrain
- type (listed below) takes a certain amount of points to walk
- over it - thus a unit can move, say 10 spaces in open plains
- but only 3 in a dense forest. Different unit types have
- different movement rates, to help in the simulation of the
- game. Also, be aware that any movement points you don't use
- in your turn are gone - so it's best to move a unit as far as
- possible in one turn.
- NOTE: Even through your movement points are less than
- the amount needed to walk onto a space, you can still attack
- units/castles or take over towns on that space (i.e, if you
- are next to a unit that is on a desert terrain type, you don't
- need to move into the desert to attack).
-
- SOME BASIC RULES │
- ═════════════════╛
- Basically, there are 4 different things you need to be thinking of
- when you're playing the game. First, Terrain Types.
- These are the different types of terrain you walk over (duh). They
- are explained below. NOTE: I'm not going to give you the movement
- points required because it's more fun to discover them as you play.
-
- LOW PLAINS: Basic flatlands.
- MEDIUM PLAINS: Flatlands with some little hills.
- HIGH PLAINS: Elevated plains (sorta like stepps).
- HILLS: Steep sets of hills (duh).
- MOUNTAINS: Mountainous regious - progress for ALL units
- is very slow here.
- FORESTS: Like it says, forest spaces. Here too, movement
- is impaired.
- DESERTS: These are almost as rough as mountains.
- ROAD: The easiest terrain type to move on: a paved road.
- SWAMPS: Sorta hard for the calvary to drudge through.
- WATER: No unit can "walk on water."
-
- So basically all you do in the entire game is move your units around
- (and attack things).
-
- Next, towns. Towns are important in Clash of Spears because they
- produce gold for you, although how much is determined by the
- population of the town. To see how much a town is producing,
- simply click on it in the main window. Towns also produce different
- items, such as cloth or medicine. The main window tells you how
- much of each item a town has produced that turn. You can alter this
- by clicking with the right mouse button on the town, then selecting
- "INFO" and changing the percent of tradesmen allocated to that
- particular trade.
-
- Closely related to towns are castles, the third thing I'm going to
- ramble about. Castles are your "main base"; if these go down, you
- go down (naturally, that's what the other palyers are aiming at).
- However, to prevent this rather nasty circumstance from happening,
- castles are provided with a "fortification level." You can upgrade
- your fortification level from "Commands" button.
-
- And the last thing I want to talk about is units. These are the
- simplist things to understand, so I'm just going to talk about how
- to attack. It really is simple: just click on the little sword
- button. Each unit can only attack so far out (the unit's RANGE),
- so the dithered (dark) spaces represent spaces outside your attack
- range.
- Just for fun, the units of YOUR army blink on the little map when
- it's your turn, so you can see them easier.
-
- To attack someone, click on the unit icon. Assuming it's in range,
- your main window will tell you what kind of damage was sustained by
- both sides. Keep in mind that enemy units can COUNTERATTACK,
- provided they are within range to do so. Also keep in mind that a
- unit can only attack ONCE per TURN, so make sure that what you're
- attacking is what you want to mangle. (Units that have already
- attacked this turn have a small "A" on their icons.)
-
- GUARDING: Units can also be set up to attack any enemy unit that
- comes withing their attack range (guarding). To set a unit on guard
- mode, simply click with the right mouse button on the unit, then
- select "GUARD". A small G will appear, telling you that the unit is
- guarding. To take off guard mode, do the same thing.
-
- THE SUPPLEMENTARY OPTIONS MENU: │
- ════════════════════════════════╛
- So, now that you know how to do the basics, let me explain some other
- nifty features, namly the secondary options menu. This menu is
- accessed by clicking with the RIGHT mouse button on a unit. A popup
- window will appear with lots of buttons.
- Cancel is pretty self - explainatory. As for the others:
-
- TRADE: Brings up the TRADE subwindow, where you can buy/sell
- weapons and armor. The layout of this window is pretty easy:
- just click the button you want!
-
- RENAME: Duh. Renames that unit.
-
- SCOUT: Instructs the unit to scout for monsters. Remember,
- units cannot move while scouting. If scouting is already on,
- this button will turn it off. (Units who are scouting have a
- small "S" on their icon).
-
- GUARD: Another toggle button. This instructs the unit to
- attack anything within range (see the section on ATTACKING.)
-
- SEPERATE: This lets you split the unit you clicked on into
- two smaller ones (useful for defending a castle). When you
- click this button, a window will appear asking you to
- tell the percentage you want to split. Use the buttons +20%,
- +10%, +5%, etc.. to select a percentage, then click OK when
- you're done. Next, name the NEW UNIT; the old one will
- still have the name you gave it earlier.
-
- SUPPLEMENTARY OPTIONS FOR TOWNS: │
- ═════════════════════════════════╛
- This menu is also accessed by clicking the right mouse button, this
- time on the town you want to look at. Here's what the buttons do:
-
- RECRUIT: Allows you to draft citizens from the town, in case
- you're desperate for units. Be warned, though, that people
- don't like drafting - and your morale changes accordingly.
-
- INFO: Allows you to change the production percentages for
- the various commodities of the town, as well as the tax rate.
- Be careful: higher taxes mean more gold but lower morale,
- whereas lower taxes mean less gold and more morale. A good
- town morale means that people will be anxious to live there,
- and the population will rise; conversely, a low morale
- causes the population to decrease.
-
- TRADE: Allows you to buy or sell the items of that town.
- The buy and sell prices for each item will change depending
- on the supply / demand ratio of that item.
-
- ADVANCED FEATURES: │
- ═══════════════════╛
- ■ Units can be moved INTO towns and castles for protection - simply
- move the unit onto the town or castle.
-
- ■ Units, if they are of the same type and have the same weapons and
- armor, can be merged by moving them on top of one another.
-
- ■ Units will get mad and disband if you run out of gold to equip them
- with.
-
- ■ Some monster units cannot buy new weapons or armor - they're stuck
- with what they've got.
-
- ■ The type of monsters you find depends on your alignment and the
- alignment of the monster. Players with neutral alignments can
- use both good and evil monsters, but cannot make use of some of the
- more "pure" monsters - paladins and lichs (pure good and pure evil,
- respectively).
-
- HINTS, TIPS, WARRANTY, LICENSE, ETC. │
- ═════════════════════════════════════╛
- First, a couple of pointers:
-
- ■ Buy a unit with ONE member to walk around and claim towns.
- This saves money.
-
- ■ Keep a couple of units near your castle, in case something
- happens.
-
- ■ If you buy a HUGE unit, you can sell the surplus food and
- get a little money. Be careful, though: the amount of
- food required for a unit is equal to the amount of troops
- in it; a 200 troop unit will need 200 lbs. of food!
-
- ■ If you're careful, you can run a unit without ANY food, by
- selling all of it - just be sure it has food when all the
- units eat, so that it doesn't die! (This is useful if you
- need some "fast cash.")
-
- ■ Be sure to keep an eye on the other player's units - this
- will prevent surprises from happening when you attack a
- unit that you thought was armed with clubs, but is actually
- armed with Broadswords!
-
- And now, some boring legal stuff:
-
- WARRANTY:
- ▀▀▀▀▀▀▀▀▀
-
- SORCERER PRODUCTIONS MAKES NO WARRANTY, EXPRESS OR
- IMPLIED, INCLUDING WARRANTY OF FITNESS FOR A PARTICULAR
- PURPOSE. ALSO, SORCERER PRODUCTIONS TAKES NO RESPONSIBILITY
- FOR ANY DAMAGE CAUSED BY EITHER A DIRECT OR INDIRECT RESULT
- OF USING THIS PROGRAM.
- BY INSTALLING THE PROGRAM ON YOUR HARD DRIVE, YOU HEREBY
- AGREE TO THIS.
-
- (Basically, all this says is that if Clash of Spears blows
- up your monitor, tough! [ It won't though! ] )
-
- LICENSE AGREEMENT:
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- BY INSTALLING CLASH OF SPEARS ONTO YOUR HARD DRIVE, YOU AGREE
- TO THE FOLLOWING:
-
- CLASH OF SPEARS CANNOT BE DISTRIBUTED IN ANY WAY IF
- IT IS THE REGISTERED VERSION. NO PIRATES!
-
- CLASH OF SPEARS REGISTERED MAY BE USED BY MORE THAN
- ONE PERSON AT THE SAME TIME ONLY IF IT IS ON A
- LOCAL AREA NETWORK AND THE SYSOP OF THAT NETWORK HAS
- PAID THE NETWORK REGISTRATION FEE.
-
- CLASH OF SPEARS, THE SHAREWARE VERSION, CAN BE
- DISTRIBUTED SO LONG AS NO ENHANCEMENTS ARE MADE TO
- IT, AND ALL FILES ARE INCLUDED IN THE ARCHIVE.
- SHAREWARE VENDORS CAN SELL THE SHAREWARE VERSION
- OF THIS PROGRAM, PROVIDED THEY DO NOT CHARGE OVER $5
- FOR IT, AND THEY MAKE SURE THAT:
-
- 1) THE BUYER HAS A FULL UNDERSTANDING OF THE
- SHAREWARE CONCEPT.
-
- 2) THEY RECOGNIZE SORCERER PRODUCTIONS AS THE
- AUTHOR / CREATOR OF THE PRODUCT.
-
- YOU WILL NOT DISASSEMBLE OR REVERSE ENGINEER ANY
- FILES IN CLASH OF SPEARS.
-
- YOU WILL NOT HEX EDIT ANY FILES.
- -----------------------------------------------------------------------------
- YOU WILL NOT TAKE THY NAME OF THY SORCERER IN VAIN.
-
- YOU WILL NOT INSERT THE WORD "NOT" INTO ANY SENTENCE
- WHERE IT DOES NOT GRAMMATICLY BELONG (EG: "THIS IS
- COOL... NOT!").
-
- YOU WILL NOT LISTEN TO ANY MUSIC COMPOSED OR SUNG
- BY ANYONE WITH A TEN-GALLON HAT.
-
- YOU WILL NOT READ PAST THE LINE FOLLOWING THIS LICENSE
- AGREEMENT.
-
-
- ░░░░░░░░░░░░▒▒▒▒▒▒▒▒▒▒▒▒▓▓▓▓▓▓▓▓▓▓▓██████▓▓▓▓▓▓▓▓▓▓▓▓▓▒▒▒▒▒▒▒▒▒▒▒▒░░░░░░░░░░░░
-
- Boo! This is what you are not supposed to be reading.
- If you are reading this, you are in violation of the
- license agreement.
-
- Just kidding. Have fun, and remember:
-
- "I'm in the middle of nowhere,
- near the end of the line,
- but there's a border to somewhere waiting,
- and there's a tankful of time.
- Oh, give me just another moment
- to see the light of the day,
- and take me to another land where
- I don't have to stay...
-
- Open up the sky, let the planet that I love shine
- through!!!"
-
- █ -Meat Loaf
- █ (from the song, "For Crying Out Loud")
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
-
- And just one last thing: Please don't take offense if I have mispelled
- anything in this document... It's hard to concentrate at 5 in the morning.
-
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